I am an artist and 3D animator very interested in Game Design. My biggest passion are video games. I have a good command in both, low-poly and high-poly meshes. I also have experience in rigging humanoids and other types of entities, making sure the models are ready for the animation process. I have knowledge about how to take into account the different steps of animation such as anticipation, staging, arc and timing. Moreover, I have been the 3D lead artist and animator of ChromaVirus, winner of the Public Award and nominee as Best UPC videogame in the Three Headed Monkey Awards 2017.
I define myself as a dynamic, approachable and passionate person who likes getting involved in new projects, and learning new aspects of the video gaming industry.
I was doing an internship during the master of Animation, Digital art and Video Games in the UPC.